AD&D Character Creation Pages of Mark Joseph Young:  This is actually a massive web site itself, and is more easily explored by beginning with its own index page; however, using this index you may be able to use search terms to find specific information at that site more readily.  I've also included a few references on other sites which are useful in this regard.

  Several of these sites have garnered interest from readers.  I would very much like to hear your opinions, as well as what brought you to these.

See what's special right now at Valdron
  This is a sub-index page of the Index to the Writings of Mark Joseph Young, which cover many areas of thought and life, including, law, bible, rpg's, time travel, fiction, and many other subjects.
This RPG is everything that all of the others are, and more!

AD&D Character Class:  Alchemist:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.Check out the Multiverser role playing game.

AD&D Character Class:  Assassin:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Attorney:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Barbarian:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Bard:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Berserker:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Bushi:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Cavalier:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Cleric:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Druid:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Fighter:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Holy Order of the Stars:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Illusionist:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Kensai:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Knight of Solamnia:  A basic explanation of the class including the advancement table and the three split classes within it is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Magic User:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Monk:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Ninja:  A basic explanation of the split-class including the advancement table and how it interacts with theprimary class is presented for the player to evaluate his selections inthe creation of a character.

AD&D Character Class:  Oriental Barbarian:  A basic explanation of the class including the advancement table and the individual types is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Paladin:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Psionicist:  A basic explanation of the second edition class including the advancement table and thoughts on integrating it into a first edition campaign is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Ranger:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Runecaster:  A basic explanation of the second edition Viking class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Samurai:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Shukenja:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Sohei:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Thief:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Thief-Acrobat:  A basic explanation of the split-class including the advancement table and the relationship to the thief main class is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Tinker:  A basic explanation of the absurd technological class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Wizard of High Sorcery:  A basic explanation of the class including the advancement tables and the distinctions between the three orders and relation to the main class is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Wu Jen:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Class:  Yakuza:  A basic explanation of the class including the advancement table is presented for the player to evaluate his selections in the creation of a character.

AD&D Character Creation:  Ability Scores Rolling Method 5:  The method created for creating single-classed occidental human characters by rolling more dice for more important scores and fewer dice for less important ones is fully described, and expanded to cover all classes and class combinations in the MyWorld campaign.

AD&D Character Creation:  Alchemist Weapon Proficiencies:  Armor and weapons of the Alchemist character class created for use in Advanced Dungeons& Dragons MyWorld rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Assassin Weapon Proficiencies:  Armor and weapons of the Assassin character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Barbarian Weapon Proficiencies:  Armor and weapons of the Barbarian character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Bard Weapon Proficiencies:  Armor and weapons of the Bard character class in Advanced Dungeons & Dragons First Edition rules are discussed at length, with the interpretation of the MyWorld game compared to its alternatives, in this page from the Character Creation site.

AD&D Character Creation:  Berserker Weapon Proficiencies:  Armor and weapons of the Berserker character class in the Viking rules adapted to Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Bushi Weapon Proficiencies:  Armor and weapons of the Bushi character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Cavalier Weapon Proficiencies:  Armor and weapons of the Cavalier character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Cleric Weapon Proficiencies:  Armor and weapons of the Cleric character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Druid Weapon Proficiencies:  Armor and weapons of the Druid character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Fighter Weapon Proficiencies:  Armor and weapons of the Fighter character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Holy Order of the Stars Weapon Proficiencies:  Armor and weapons of the Holy Order of the Stars character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Illusionist Weapon Proficiencies:  Armor and weapons of the Illusionist character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Kensai Weapon Proficiencies:  Armor and weapons of the Kensai character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Knight of Solamnia Weapon Proficiencies:  Armor and weapons of the Knight of Solamnia character class in Advanced Dungeons& Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Magic-User Weapon Proficiencies:  Armor and weapons of the Magic-User character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Monk Weapon Proficiencies:  Armor and weapons of the Monk character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Ninja Weapon Proficiencies:  Armor and weapons of the Ninja character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Oriental Barbarian Weapon Proficiencies:  Armor and weapons of the Oriental Barbarian character class in Advanced Dungeons& Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Paladin Weapon Proficiencies:  Armor and weapons of the Paladin character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Psionicist Weapon Proficiencies:  Armor and weapons of the Psionicist character class in second edition Psionicist Handbook rules adapted to Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Ranger Weapon Proficiencies:  Armor and weapons of the Ranger character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Runecaster Weapon Proficiencies:  Armor and weapons of the Runecaster character class in Viking rules adapted for Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Samurai Weapon Proficiencies:  Armor and weapons of the Samurai character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Shukenja Weapon Proficiencies:  Armor and weapons of the Shukenja character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Sohei Weapon Proficiencies:  Armor and weapons of the Sohei character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Thief and Thief-Acrobat Weapon Proficiencies:  Armor and weapons of the Thief and Thief-Acrobat character class in Advanced Dungeons& Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Tinker Weapon Proficiencies:  Armor and weapons of the Tinker character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Wizard of High Sorcery Weapon Proficiencies:  Armor and weapons of the Wizard of High Sorcery character class in Advanced Dungeons& Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Wu Jen Weapon Proficiencies:  Armor and weapons of the Wu Jen character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Yakuza Weapon Proficiencies:  Armor and weapons of the Yakuza character class in Advanced Dungeons & Dragons First Edition rules are identified in this page from the Character Creation site.

AD&D Character Creation:  Oriental Non-weapon Proficiencies: Since under Advanced Dungeons & Dragons First Edition rules, most oriental classes use proficiency slots for weapon and non-weapon skills indiscriminately, distinct from other classes, this page is dedicated to listing those proficiencies, and indicating which are available to what characters.

AD&D Character Creation:  Weapon Specialization:  Explanation of the rules for weapon specialization in Advanced Dungeons & Dragons characters is given, including who may specialize, what the effects are, and how it is accomplished.

AD&D Character Creation 1:  Player Name and Phone Number: From the Character Creation site, this defines the first step in setting up a character paper.

AD&D Character Creation 2:  Character Class:  From the Character Creation site, this lists and defines all of the character professions available under First Edition Advanced Dungeons & Dragons, plus a few drawn from second edition and invented for play in the MyWorld campaign.

AD&D Character Creation 3:  Race and Gender:  From the Character Creation site, this lists all the races available in First Edition Advanced Dungeons & Dragons, plus one from the Second Edition Viking materials, and briefly addresses gender.

AD&D Character Creation 4:  Select Character Alignment:  From the Character Creation site, this summarizes all of the alignment restrictions for race or class in First Edition Advanced Dungeons & Dragons, and briefly describes the alignment concept and options.

AD&D Character Creation 5:  Roll Ability Scores:  From the Character Creation site, this summarizes the ability score rolling methods approved by TSR, and adds one more in use by at least one dungeon master.

AD&D Character Creation 6:  Adjust Ability Scores for Race: From the Character Creation site, this gives racial adjustments and instructions for adjusting comeliness for charisma and rolling percentiles for high strength and cavalier values in Advanced Dungeons & Dragons.

AD&D Character Creation 7:  Family, Ancestry, and Honor: The rules for determining social class and marital status of an Advanced Dungeons& Dragons character's parents, and the number of children in the character's family, as well as the oriental ancestry and honor system, are collected in this page in the Character Creation site.

AD&D Character Creation 8:  Roll Hit Points:  The hit point rolls and adjustments for each class are detailed in the page in the Advanced Dungeons& Dragons Character Creation site.

AD&D Character Creation 9:  Roll Height and Weight:  A modified system of randomly determining the height and weight of Advanced Dungeons & Dragons characters is included in this Character Creation site page.

AD&D Character Creation 10:  Select Weapon Proficiencies:  This page in the Character Creation site gives an overview of the number of weapons with which each Advanced Dungeons & Dragons class begins, along with related information and links to more details about weapons and oriental proficiencies.

AD&D Character Creation 11:  Roll Character Age and Birthdate:  How old a character is has only a few minor effects on play, but may assist in understanding the role.

AD&D Character Creation 12:  Occidental and Underearth Characters Roll Previous Skills:  The variety of things a character might have learned something about before taking his present profession is impressive.  Although this does not give him proficiency in another area, it may enable him to evaluate value or quality, to render assistance to someone else in the task, or at the referee's discretion to use this for the basis of an extra non-weapon proficiency slot, determined later.

AD&D Character Creation 13:  Viking Humans Roll on the Viking Gifts Table:  Luck and family are among the advantages--and disadvantages--which can attach to a Viking.

AD&D Character Creation 14:  Choose a Deity:  This page introduces and organizes the pantheons, gods, and religions available to the Advanced Dungeons& Dragons character.

AD&D Character Creation 15:  Test for Natural Psionics:  Among the most valuable and powerful collections of abilities in first edition, these are also very rare, and worth a check.  MyWorld rules give you an edge if you really are psychic.

AD&D Character Creation 16:  Psionicist Disciplines:  The second edition rules eliminated natural psionics, but created the psionicist class and the wild talent.  MyWorld incorporates all three forms.  This explains how a character who chooses to be a psionicist puts together his powers.

AD&D Character Creation 17:  Non-Weapon Proficiencies:  These skills flesh out a character and give some unusual options for solving problems.

AD&D Character Creation 18:  Spells:  Magic-users, Illusionists,Wizards of High Sorcery, and Wu Jen have to determine what spells they can know, and Clerics, Druids, Holy Orders of the Stars, and Shukenja along with them have to select which spells they do know.

AD&D Character Creation 19:  Roll Money:  Once the character knows what he can do, he must buy equipment--but before that, he must have money.  This determines how much he has.

AD&D Character Creation 20:  Buy Equipment:  From Wolfs bane to Wagons, everything a character needs is for sale, and the player can choose that with which he will start.

AD&D Character Creation 21:  Name the Character:  Guidelines used in the MyWorld campaign are given and explained.

AD&D Character Creation 22:  Design a Character Symbol:  This optional but time-honored traditional step in the character creation process is explained.

AD&D Character Creation 23:  Select or Provide a Folder: Papers must be organized; this was the MyWorld answer to keeping player character's papers together.

AD&D Character Creation 24:  Referee Additions:  There are several things a referee might add to a character paper--or to his own records--once the rest of the character is finished.

AD&D Character Race:  Dwarf:  To assist in the design of a character, the advantages and disadvantages of the race and its several sub-races are given.

AD&D Character Race:  Elf:  To assist in the design of a character, the advantages and disadvantages of the race and its many sub-races aregiven.

AD&D Character Race:  Gnome:  To assist in the design of a character, the advantages and disadvantages of the race and its sub-races are given.

AD&D Character Race:  Half-elf:  To assist in the design of a character, the advantages and disadvantages of the race and Krynn sub-race are given.

AD&D Character Race:  Half-orc:  To assist in the design of a character, the advantages and disadvantages of the race are given.

AD&D Character Race:  Hengeyokai:  To assist in the design of a character, the advantages and disadvantages of the race and sub-races are given.

AD&D Character Race:  Hobbit:  To assist in the design of a character, the advantages and disadvantages of the race and any sub-races including the Krynn Kender are given.

AD&D Character Race:  Human:  To assist in the design of a character, the advantages and disadvantages of the race and various sub-races are given.

AD&D Character Race:  Irda:  To assist in the design of a character, the advantages and disadvantages of this Krynn race are given.

AD&D Character Race:  Korobokuru:  To assist in the design of a character, the advantages and disadvantages of this oriental race are given.

AD&D Character Race:  Minotaur:  To assist in the design of a character, the advantages and disadvantages of this Krynn race are given.

AD&D Character Race:  Spirit Folk:  To assist in the designof a character, the advantages and disadvantages of this oriental race and various sub-races are given.

AD&D Character Race:  Trollborn:  To assist in the design of a character, the advantages and disadvantages of this Viking race are given.

AD&D Deities:  American Indian:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Aquatic Elves:  The god of this pantheon is briefly described for reference in character creation.

AD&D Deities:  Babylonian:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Bugbears:  The principle god of this pantheon is briefly described for reference in character creation, and such information as is available on the remainder of the pantheon is given.

AD&D Deities:  Celtic:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Centaurs:  The principle god of this pantheon is briefly described for reference in character creation, and such information as is available on the remainder of the pantheon is given.

AD&D Deities:  Central American:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Chinese:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Cthulu:  The gods of this pantheon, such as they are, are listed and briefly described for reference in character creation.

AD&D Deities:  Demons:  The powerful demons most commonly worshipped by creatures in the game world are listed and briefly described for reference in character creation, including Lolth, commonly worshipped by the drow elves.

AD&D Deities:  Devils:  The powerful devils most commonly worshipped by creatures in the game world are listed and briefly described for reference in character creation, along with some of the political undercurrents of hell.

AD&D Deities:  Dragons:  The two supreme dragons who serve as gods for all others are briefly described for reference in Character Creation.

AD&D Deities:  Dwarfs:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Egyptian:  The gods of this pantheon are listed and briefly described for reference in character creation.  There is some information on Isis and Osiris which is not included in the original materials.

AD&D Deities:  Elementals:  The beings who would be thought of as gods of the elemental planes are listed and briefly described for reference in character creation.

AD&D Deities:  Elves:  The gods of the game's elven pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Finnish:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Giants:  The gods generally connected with giants in the game are listed and briefly described for reference in Character Creation.

AD&D Deities:  Gnomes:  The gods of the gnomish pantheon in the game are listed and briefly described for reference in character creation.

AD&D Deities:  Goblins and Hobgoblins:  The primary god of this pantheon is briefly described for reference in character creation, and such information about his associates is given.

AD&D Deities:  Greek:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Hobbits:  The gods of the pantheon associated with the game's halflings are listed and briefly described for reference in character creation.

AD&D Deities:  Indian:  The gods of the Vedic and Hindu pantheons used in the game are listed and briefly described for reference in Character Creation.

AD&D Deities:  Japanese:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Kobold:  The god of these creatures is briefly described for reference in character creation.

AD&D Deities:  Krynn:  The gods of this pantheon which are the only ones permitted under the Dragonlance rules are listed and briefly described for reference in character creation.

AD&D Deities:  Kuo-toa:  The god of these creatures is briefly described for reference in character creation.

AD&D Deities:  Lizard Man:  The god of these creatures is briefly described for reference in character creation.

AD&D Deities:  Locathah and Mermen:  The god of these creatures is briefly described for reference in character creation.

AD&D Deities:  Melnibonean:  The gods of Michael Moorcock's pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Modron:  The game creatures who might be considered gods in this game are briefly described for reference in character creation.

AD&D Deities:  Nehwon:  The gods of Fritz Leiber's pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Norse:  The gods of this "most noble" pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Ogres and Trolls:  The god of these creatures is briefly described for reference in character creation.

AD&D Deities:  Orcs:  The gods of the pantheon of these game creatures are listed and briefly described for reference in character creation.

AD&D Deities:  Sahuagin:  The god of these creatures is briefly described for reference in character creation.

AD&D Deities:  Slaadi:  These creatures who would be considered gods are listed and briefly described for reference in character creation.

AD&D Deities Sorted by Alignment:  All of the gods recognized in the game system are organized by their alignment, and again by the alignments of those who worship them, and linked to their descriptions in the related pantheon pages.

AD&D Deities Sorted by Classes and Interests:  All of the gods recognized in the game system are organized by some of their many interests, spheres, and patronages, especially those connected to particular classes, and linked to their descriptions in the related pantheon pages.

AD&D Deities:  Sumerian:  The gods of this pantheon are listed and briefly described for reference in character creation.

AD&D Deities:  Troglodyte:  The god worshipped by these creatures is briefly described for reference in character creation.

AD&D Equipment:  Armor:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Weapons:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Clothing:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Herbs:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Livestock:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Miscellaneous Equipment and Items:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Proficiency Equipment:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Provisions:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Religious Items:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Common Services:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Tack & Harness:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Equipment:  Transport:  Availability and prices of this category of equipment in the major milieus, along with the weight.

AD&D Multi-Classed Characters:  All of the combinations of classes permitted in first edition are listed and described, supplemented by a few options which incorporate the second edition psionicist class and the experimental alchemist class.

AD&D Natural Psionic Sciences and Devotions:  The list and rolling methods for selecting the skills connected to First Edition Psionics are presented.

AD&D Racial Advancement Limits:  Each race recognized in First Edition rules, plus the Viking trollborn, is listed with all classes and class combinations allowed, the maximum level attainable by each race in each class, and the effects of high ability scores on such limits.

AD&D Recognized Pantheons:  An overview of the gods of the gameworld, giving the list of pantheons and some of the peculiarities of each, and links to pages which describe them in more detail.

AD&D Special Weapon Maneuvers Without Martial Arts:  MyWorld rules attempt to balance the advantages of weapon specialization by giving some advantages to the generalist, but also improves the abilities of the specialist, by allowing the creation of martial arts-like maneuvers within limits.

AD&D Spells:  Cantrips:  The little spells learned by magic-users and illusionists during their apprenticeships are listed, along with the selection process for these.

AD&D Weapon Information:  Damage, size, range, and some specific information related to all weapons available to starting characters are collected in one page to assist in choosing weapons.

AD&D Weapon Non-proficiency Penalties:  Character papers or DM spreadsheets should list the penalty for a character using an unfamiliar weapon.  This page gives those, along with the numbers of proficiency slots, the rate of future acquisition, and the next level at which one will be gained.

The Alchemic Lab--for Advanced Dungeons & Dragons and other FRP's:  Part of the rules for the experimental Alchemist class, these rules explain everything necessary for the character to do his work.

Alignment Calculator:  The Alignment Quiz (below) has been converted to a Java-driven version which calculates the results automatically.  Answer the questions and the alignment is determined for you.

Alignment Quiz for Dungeons & Dragons:  This highly-praised quiz has been a help to many trying to understand character alignment.  This version includes full explanations regarding scoring.

All In the Mind:  Milieu Integration in 1st Ed. AD&D:  This web site section includes valuable information on mixing second edition psionics in a first edition game setting.

Apprenticeships for AD&D Character Classes:  Although the game assumes that the character must pass through an apprenticeship to become a new class, these apprenticeships are defined for few classes.  This page summarizes the information given, and provides information for the other classes.

Character Background Material:  Thoughts on information which should be provided by the DM to new characters at the start of play, to help create the setting and define the character's motivations.

Character Creation For Advanced Dungeons & Dragons First Edition:  Index page of a separate site connected to the M. J. Young's Dungeons & Dragons Materials site, this site provides a step-by-step approach to everything a player needs to know to create a character in First Edition AD&D (with a few additions), as a collection of hyperlinked documents with information drawn or extrapolated from TSR's out-of-print books.

Character Math and Language Skills based on Social Class:  In the Advanced Dungeons & Dragons game, the question of whether characters can read is inadequately addressed.  This section of the Dungeon Master's Reference Materials provides a reasonable framework for this.

A Class Act:  Milieu Integration in 1st Ed. AD&D:  This web site section includes valuable information on providing character background when working in a mixed milieu setting, specifically in relation to motivations which bring particular classes into the setting and the reactions they will have to other classes unfamiliar to them.

Containers in Advanced Dungeons & Dragons:  Part of the Special Rules section of M. J. Young's Dungeons & Dragons Materials, this recommends weights, volumes, and dimensions for most standard packages in the game, such as sacks, backpacks, and saddlebags.

Experience for Ninja Split-class in Advanced Dungeons & Dragons:  A simplified system for assigning when experience is added to the ninja class totals, and when it goes to the other character class.

Footwear for AD&D Characters:  The decision to wear high or low, hard or soft boots, or sandals or tabi, or nothing at all, on the feet of a character should have some meaning.  This rule gives it some.

Forms of Medical Assistance in Advanced Dungeons & Dragons:  The Barbarian first aid and occidental healing proficiencies are compared and contrasted, and used with a bit of extrapolation to create an herbalism package to define that oriental proficiency.

The Frontier:  Milieu Integration in 1st Ed. AD&D:  This web site section includes valuable information on providing character background when working in a mixed milieu setting, specifically in relation to the setting itself.

Kensai Dedication and Associated Rules in AD&D:  MyWorld rules clarify how the bonuses and restrictions of the Kensai dedication apply when the dedication is to a martial arts weapon or to a martial arts style or to any other attack form.

Initial Spells for Illusionists:  The method of selecting starting spells for illusionists is explained, along with the spells from which the choice is made.

Initial Spells for Magic-Users and Wizards of High Sorcery:  The method of selecting starting spells for these magic-using classes is explained, along with the spells from which the choice is made.

Initial Spells for Wu Jen:  The method of selecting starting spells for Wu Jen is explained, along with the spells from which the choice is made.

Leadership System for Dungeons & Dragons:  So that party leadership would be a character dynamic instead of a player dynamic, these rules were created to base leadership on such factors as charisma and experience.

Martial Arts Rules for Role Playing Games:  This sub-site contains many pages of rules on the use of martial arts within AD&D, including a number of styles created for use in the game.  It is also indexed on a separate page in this index.

M. J. Young's Dungeons & Dragons ADR's and Surv's Explained:  Comstat--the Combat Statistics Program--is explained, complete with the calculations which are used to determine the average damage per round and the survival rating.

A Nice Kid Like You:  Milieu Integration in 1st Ed. AD&D:  This web site section includes valuable information on providing character background when working in a mixed milieu setting, specifically in relation to motivations which bring races into the setting.

Non-weapon Proficiencies for Non-player Characters:  Part of the Dungeon Master's Reference Materials, this page provides a table for quickly putting some of the finishing touches on characters.

Now You Look Human:  Milieu Integration in 1st Ed. AD&D:  This web site section includes valuable information on providing character background when working in a mixed milieu setting, specifically in relation to character races who will be perceived as human until they reveal otherwise.

Preliminary Notes for AD&D Character Creation:  Part of the Character Creation site, this page defines conventions and abbreviations used generally in Dungeons & Dragons, as well as specifically in the web site.

Randomized Size, Appearance, and Gender of Game Horses:  For referees whose players are like mine and want a horse of the color and size and gender they specify, the horses which are available in any given stable can be randomly determined.  Although part of the Dungeon Master's Reference Materials, this chart is adaptable to almost any role playing game.

Referee Additions:  Ability Score Bonuses and Penalties:  The game effects of high or low ability scores from three to twenty-five are collected in one page for the referee's reference.

Referee Additions:  Date of Death:  The tables which allow the referee to determine when a character will be too old to live longer are supplemented with advice on using them for races not listed in the original work.

Referee Additions:  Experience Point Targets:  A character paper should include the number of experience points needed to reach the next level.  Rather than chase all over several books to find them, the first level targets are included here.

Referee Additions:  Mystery Options:  E. R. Jones came up with this idea, and explained it to me once.  I've recreated it as well as I can, for anyone who wishes to try it:  a system to create surprises in the Character which will be revealed during the play of the game.

Referee Additions:  Saving Throws:  To facilitate gathering the character saving throws for quick access, the normal saves for first level (or zero-level) characters is given.

Selecting Armor in AD&D:  Connected to the equipment pages, this gives the more important information about armor:  how does it improve my character's protection, and how does it affect his movement?  It explains the difference between base armor class and the armor class adjustments of piece armor.

Shukenja and Non-good Deities:  Thoughts on how evil and neutral gods may be served by the standard good clerics of the oriental world.

Strength Damage Bonus for Missile Weapons in AD&D:  The game implies that stronger characters can get damage bonuses by using heavier missile weapons, but fails to define any standards for this.  These rules take care of that oversight.

Suggestions for Mystery Options:  For those who are interested in trying the Mystery Options idea, here are a few thoughts about surprises and secrets which can be created in a character for the player to discover later.

Thief-Acrobat Adjustments for Exceptional Strength in AD&D:  The rules which created the Thief-Acrobat split class in Advanced Dungeons & Dragons neglected the possibility that a thief might have strength above 18--either because of magical enhancements or due to being multi-classed as a fighter. This material provides reasonable bonuses for skill use for those superior strengths.

Thoughts on AD&D Weapon Selection:  I've given a few personal pointers on how to fill weapon proficiency slots for starting characters.

Treasure Limits for AD&D Characters with Limited Treasure:  Rangers were the best known but not the only characters who were forbidden to amass treasure in Dungeons & Dragons.  This page, part of the Special Rules section of the M. J. Young Dungeons & Dragons Material site, creates a definition for those limits which allow the character to meet expanding needs as level increases.

When Worlds Collide:  Milieu Integration in 1st Ed. AD&D:  This web site section includes valuable information on providing character background when working in a mixed milieu setting, specifically in relation to cross-cultural attitudes on a general level.

Where will you end up next?...
You Don't Look Elvish:  Milieu Integration in 1st Ed. AD&D:  This web site section includes valuable information on providing character background when working in a mixed milieu setting, specifically in relation to specific racial attitudes toward unfamiliar races.
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